Super Smash Bros. 64/

Nintendo All Stars

Super Smash Bros. for the Nintendo 64 began as a small, experimental project led by Masahiro Sakurai at HAL Laboratory. Originally titled “Dragon King: The Fighting Game,” the prototype used simple models and a focus on free movement rather than traditional combo-heavy inputs. When Nintendo characters were added—almost as an experiment—the concept transformed instantly. Released in 1999, Super Smash Bros. broke every fighting game rule at the time by emphasizing platforming, knockback physics, and chaotic multiplayer fun over strict combos. It quickly became a global phenomenon, supported by unique promotional events, magazine campaigns, and early tournaments such as Slamfest ’99 and Space World ’99. This modest N64 title not only launched one of Nintendo’s most iconic franchises but also laid the foundation for the competitive communities and cultural impact that would explode with the release of Super Smash Bros. Melee just two years later.

SUPER SMAHS BROS.

MELEE/DX

Super Smash Bros. Melee—known in Japan as Super Smash Bros. DX—was released for the Nintendo GameCube in 2001 and quickly became one of the most iconic and influential fighting games of all time. Built as a major expansion of the original Nintendo 64 game, Melee featured improved graphics, faster gameplay, an expanded roster, and deep competitive mechanics that were not initially planned but emerged naturally from the game’s design.

Developed by HAL Laboratory under director Masahiro Sakurai, Melee introduced a wide range of new characters, stages, modes, and technical movement options. Its speed, precision, and advanced techniques—such as wavedashing, L-canceling, and dash-dancing—formed the foundation of a passionate competitive scene that remains active more than two decades later.

Melee has appeared at major esports events worldwide, including EVO, Genesis, and Super Smash Con, and continues to be celebrated for its depth, creativity, and enduring legacy within the Super Smash Bros. franchise.

SUPER SMASH BROS

BRAWL/X

Super Smash Bros. Brawl, released in 2008 for the Nintendo Wii, expanded the Smash series into a larger, cinematic experience while introducing major new characters, mechanics, and modes. Known for its accessible gameplay and chaotic fun, Brawl brought fan-favorite newcomers like Sonic the Hedgehog and Solid Snake, making it the first Smash title to include third-party fighters.

The game introduced Final Smashes, powerful character-specific super moves, and expanded the roster, stages, and items more than ever before. Brawl also featured Subspace Emissary, an ambitious story-driven adventure mode with cutscenes that showcased crossover interactions between Nintendo characters in a new, narrative format. With online play via Nintendo Wi-Fi Connection, a stage builder, and a massive soundtrack, Super Smash Bros. Brawl became one of the most influential and memorable entries in the series.

SUPER SMASH BROS. For

Wii U/ 3DS

Super Smash Bros. for Wii U, released in 2014, delivered the most polished and high-definition Smash experience at the time. Featuring a massive roster of newcomers and returning fighters, the game introduced 8-Player Smash, allowing chaotic battles with more participants than ever before. With crisp HD visuals, a deep stage selection, and a wide variety of modes—including Smash Tour and Special Orders—the Wii U version became known for its competitive balance and vibrant presentation. It also supported Amiibo, letting players train and customize their own AI fighters.

Super Smash Bros. for Nintendo 3DS, also released in 2014, marked the first time the Smash series appeared on a handheld system. Built with portable play in mind, it featured unique stages based on handheld Nintendo titles and introduced Smash Run, a mode inspired by Kirby Air Ride’s City Trial. Despite being on a smaller system, the 3DS version offered a full roster, tight controls, and smooth gameplay at 60 FPS. It allowed players to fight anywhere and served as a companion title to the Wii U version, with both sharing the same fighter lineup and overall design philosophy.

SUPER SMASH BROS.

ULTIMATE/SP

Super Smash Bros. Ultimate is the fifth entry in Nintendo’s crossover fighting franchise. Development began in the mid‑2010s under series creator Masahiro Sakurai, with a mandate to bring back every character ever featured in the series while adding new fighters from both Nintendo and third‑party franchises. Nintendo teased the project in March 2018 and fully revealed it at E3 2018, emphasizing its expanded roster and refined mechanics. The game launched for Nintendo Switch on December 7, 2018 and introduced modes like Spirits and Smashdown, support for up to eight players and a massive soundtrack. Post‑release, two Fighters Passes added a dozen additional characters. Ultimate received widespread acclaim for its gameplay, content and polish, becoming the best‑selling fighting game ever and a focal point for competitive events worldwide.